Monday, December 12, 2011

Paper 3 Remix


Remix Assignment 3 - Evolution of competitive gaming through the years:
Quake 1:








Unreal Tournament:





Battlefield 2:

Battlefield 3


Call of Duty 1

Call of Duty Modern Warfare 2


These videos are meant to illustrate the progression of competitive gaming over the years. Though I'm not sure how much "progression" has really occured.

Take Quake for example. All of the games from 1 to 4 have had basically the same multiplayer since 1996, with a few features added on here and there - the Battlefield series had the most new features added with Battlefield 2 which was back in 2005 - The newer battlefields had better graphics but not nearly as many features or freedom - Battlefield 3 is just catching up, offering a similar amount - but still not as much as Battlefield 2.

Call of Duty is probably the biggest example of "superficial" progression. The first game was fresh when it came out, a WW2 shooter with a solid online experience. Then CoD 2 came, was basically the first game with better graphics, and a wider audience. Then CoD 3 came Then CoD 4: Modern Warfare came, which was the jump from World War 2 to modern day. It lacked any types of vehicles like the first game had, and added a ranking system that rewards extended play. Now Modern Warfare 3 has come out, and the only major changes are some new online modes and different weapons and a revised ranking system.

All negativity aside, there has been progression in many other ways. Connecting with friends has been the easiest it's been in the past decade, good internet providers have improved online play significantly, and It is relatively easy to get these games running, where in the past it may have required some extended time dedicated just to get the game functional online. Even the games have progressed in some areas, such as how the Battlefield series has since incorporated destructible environments into it's gameplay areas online, or how more recent Quake games match you with players equal to your skill level, and persistent ladders track your progress in most games.

The biggest change is definitely in the tech, and the communities - the core games haven't really changed or improved in most cases since the 90s and early 2000s - which isn't necessarily a bad thing (if it ain't broke, don't fix it) but the amount of players getting in games with their friends is probably the highest it's ever been in history. With every platform it is basically a couple of clicks or presses away and you can be chatting with your friends, in a match with them.

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